Once we're in virtual reality, maybe we should look somehow different. An interactive installation using generative character creation.
Exploring how we should look in VR with procedurally generated avatars.
With different bodies we behave differently. What we look like defines how we feel, how we move and how we interact with those around us.
The simulation is built using postprocessing by Jaume Sanchez, Kinect2 via NodeJS, all powered by Three.js and working on any web platform.